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RAW2SYSO.DOC
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1995-11-21
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┌────────────────────────────────────────────────────────────────────────────┐
│ Romans at War v2.57 (RAW2)(tm) Copyright(C) 1993,94,95 Steven R. Lorenz │
└────────────────────────────────────────────────────────────────────────────┘
An Exdx Systems Development
DISCLAIMER
The author of RAW2 has taken every precaution to insure that no harm
or damage will occur on computer systems operating the RAW2 package.
Nevertheless, the author of RAW2 shall NOT be held liable for what-
ever may happen on your computer system or to any computer systems
which connect to your own as a result of operating the RAW2 package.
The user assumes full responsibility for the correct operation of
this software package, whether harm or damage results from software
error, hardware malfunction, or operator error. NO warranties are
offered, expressly stated or implied, including without limitation
or restriction any warranties of operation for a particular purpose
and/or merchantability.
License Agreement:
The RAW2 game program, maintenance program, utility program and
documentation are copyrighted products of Steven R. Lorenz. Steven R.
Lorenz reserves all rights to these products. This is protected by the
United States of America (USA) and International Copyright Laws. In
no way shall the components of the RAW2 software package be reproduced
or modified in any form or method without prior expressly written
permission from Steven R. Lorenz.
Tampering with or altering the contents or integrity of the RAW2 soft-
ware package is prohibited. No fee may be charged by any agency other
than Steven R. Lorenz or Exdx Systems beyond the cost of distributing
unregistered copies without prior expressly written permission from
Steven R. Lorenz.
A major portion of this software was written by Scott Baker. Mr.
Baker's Doordriver kit is used for the communications and interrupt
handling and this part of the software remains copyrighted by him.
RAW2 is distributed under the Shareware concept. You are allowed to
operate RAW2 for a trial period of forty-five (45) days. After this
trial period, you must register RAW2 or discontinue its usage.
┌────────────────────────────────────────────────────────────────────────────┐
│ REGISTRATION │
└────────────────────────────────────────────────────────────────────────────┘
Registration of RAW2 is mandatory if you wish to continue using RAW2 past the
forty-five day trial period.
Restrictions:
Without registration no recruitment of troops can be made nor can seige
engines be purchased by players.
┌────────────────────────────────────────────────────────────────────────────┐
│ SYSOP INSTRUCTIONS: │
└────────────────────────────────────────────────────────────────────────────┘
Romans at War supports a multitude of different BBS systems.
Setup:
Step 1: Create a Sub-Directory called RAW2.
Move RAW2.zip to this directory.
Once there type <path>pkunzip -d RAW2.zip
This will create and load the correct sub-directories with the proper
data base files.
Step 2. If you did not use the -d switch then you will have to create 3 sub-
directories of RAW2; called DATA, HELP and MENU.
All .exe and .ovr program files should be in the RAW2 directory.
All .dat, ix and .Raw files should be in DATA and all helpX.txt should
be put into HELP. All MenuX.txt files should be put into the MENU
directory.
C:-- RAW2
|-- DATA
|__ HELP
|__ MENU
Step 3. Customize the RAW2.CTL file. This is a file that contains crucial
information that RAW2 needs to run. The RAW2.CTL file itself explains
what information it needs. If you have fossil drivers be sure to
uncomment the 'fossil' option. If you have a modem set to a non-std
IRQ be sure to use the PORT# option for that com port.
Where to put this file?
Put this file wherever you are running RAW2GAME.exe from. If you are
running multi-node you should put a copy in each node directory and
run from there. If you change directory to the RAW2 directory put
the file here. See the example door#.bat files.
Step 4. In order to run the (online) RAW2GAME.exe program the following
parameters may be used.
"/Bxxxxx" This tells RAW2GAME.EXE to lock its baud rate at
xxxxx. In order to get the most efficiency out of a high speed
error correcting modem (9600 baud or above), you may lock the baud
rate to a speed higher than what the caller is actually using.
By locking the baud to say 38,400, the modem can compress text data
that is being sent and achieve a baud rate much higher than the
actual transmission rate.
This will lock the baud rate at the same value for all nodes that
use this command line. If you perfer a more selective way to lock
baud use 'LOCKBAUD' command in the RAW2GAME.CTL file.
"/Cx" (where x is 1..4) This specifies a comport number.
Some bbs software does not create door information files (dropfiles)
that contain the comport number. If your bbs does have a comport
listed in the dropfile then there is no need for this parameter.
The default is comport 0, local mode.
"/E" - Expanded Memory Specification If your machine has over one
megabyte of memory, then you may have some available. RAW2GAME.EXE
can utilize EMS to improve game performance and reduce conventional
memory requirements.
This command will tell RAW2GAME.EXE to use EMS memory to hold its
overlay buffer. Otherwise disc area may be used to hold this buffer.
This needs a memory manager and when enabled and is compatible with
DESQview.
"/L" This tells RAW2GAME.EXE to load up in LOCAL mode.
This is good for testing or when a sysop just wants to "try out" the
door without messing with his BBS setup. The "/L" mode will ask the
user for his name and run the door in local mode.
"/Nx" (where x is 1..9) This specifies a "node number".
Some bbs software support multinode environments in which you must
know the node number of the drop file to use. For example, RBBS-PC
uses DORINFOx.DEF. If you specified "/N2" then RAW2GAME.EXE would use
DORINFO2.DEF.
"/Mx" (where x is up to 2 filename acceptable characters)
Used to specify one of Multiple control files. If you have created
more than one RAW2.CTL file (RAW21.CTL, RAW22.CTL, etc.) for each
node or network PC then you can select the one you want by using
the /M parm.
Example: "/M2" will force RAW2GAME.EXE to use RAW22.ctl.
Example: "/Mez" will force RAW2GAME.EXE to use RAW2ez.ctl.
"/Pyyy" This specifies the path to the drop files.
For example, "/PC:\WILDCAT\WCWORK\NODE1" would tell RAW2GAME.EXE to
look for the drop file in C:\WILDCAT\WCWORK\NODE1. If this is left
out the program assumes the drop file is local.
"/V" This command will tell RAW2GAME.EXE not to show any display
on the local screen. Only a colored screen and a message will be
displayed. Saves a little processing on multi-tasking systems.
"/W" This flags the program that a network is present even
though no multitaskers are detected. This is useful if the door is
run on a network such as Novell that doesn't use multitaskers.
┌────────────────────────────────────────────────────────────────────────────┐
│ MAINTENANCE Raw2turn 2.56 │
└────────────────────────────────────────────────────────────────────────────┘
Step 5. Turn maintenance program RAW2TURN.exe can be run 1,2,3...7 times a
week or however often the sysop wants. This updates the game
data, processes moves and battles.
Do not start this until all 6 players in the game have signed up
and have done their first turn.
Parameters:
"/A" This directs Raw2turn to be run automatically for all
games that have the full 6 players.
Completed games are skipped. Number parms are ignored.
A log file (RAW2TURN.log) is created in the DATA directory. This
can be made into a bulletin in order to notify players that their
game has started.
"x" (Where x is 1,2...). This tells the RAW2TURN program to run
the turn for game #x. List the game numbers to be run as
parameters. (Do not use "/" here).
Example:
c:\BBS\doors\RAW2\RAW2TURN.exe 1 2 3 5
This tells RAW2TURN to run the turns for games 1,2,3 and 5 and the
path to the RAW2 directory is c:\BBS\doors\RAW2.
A sample event file (EVENT1.bat) is included.
Step 6. To insure proper multi-node operation DOS SHARE must be loaded prior
to the game and prior to DESQview.
┌────────────────────────────────────────────────────────────────────────────┐
│ UTILITY PROGRAM │
└────────────────────────────────────────────────────────────────────────────┘
RAW2UTIL: Included is a utility program called RAW2UTIL. This program allows
the sysop to change players in an ongoing game as well as setup
BBS vs BBS play. BBS vs BBS may be included in future versions.
This will also allow the sysop to change to points goal of a game.
The range for the winning goal is 1000 - 2500 points.
┌────────────────────────────────────────────────────────────────────────────┐
│ INTER-BBS │
└────────────────────────────────────────────────────────────────────────────┘
RAW2BBS: This is a program that extracts and integrates bbs to bbs records.
Game records can be extracted and sent to remote sites. There the
game can be played as if it were local. Then the completed turns can
be sent back to the host. The host will run the turn and the
completed turn sent back to the remote site. In fact several remote
bbs's can play together in the same game at a common host.
No registration is required to host the game. However, without
registration the host's own local users cannot use the registered
features.
Upgrade:
New Database features have been added. Please re-installed the game if you
are running any version before 2.40.
┌────────────────────────────────────────────────────────────────────────────┐
│ ADDITIONAL FEATURES │
└────────────────────────────────────────────────────────────────────────────┘
SYSMESS.TXT
This is a message that can appear on the opening screen. The sysop can
create, edit or remove it at any time.
This can be used to beg for money or for announcements.
This can be up to 4 lines of 72+ character text. The first line appears
red the others brown. To be used it must be in the RAW2 directory.
RIP ICONS
Also included is a zipped icon file (RAW2ICON.zip). This should be put
into your file area for downloading by players.
VGARAW This is an offline term program that allows players to play offline
and have local vga graphics. Currently in beta.
ONLINER.dat If a problem happens and a players name is left in this file
the chat file will never erase and will keep growing. When no one
is in the door onliners.dat rawchat.dat can be deleted with no
problems.
CAUTION:
The RAW2TURN takes substantial memory. If your multi-tasker window is too
small this could fail halfway through. Rerunning after this happens will
make everyone go bankrupt. The solution is to backup all files in DATA
before running the turn. If a failure occures restore the data file from
this backup and then rerun in a window with larger memory.
COMMON ERRORS
003 File path not found. Check to make sure the game directory is correctly
named as RAW2.
201 Files not found. Check to make sure that there are files in the Data
subdirectory.
208 Overlay file not found. Your setup or door bat file is incorrect.
This game uses considerable memory space. The way to gain the greatest
memory space is to shell the bbs software to disk when running doors,
especially when using a front door and fossils.
HISTORY
1986: Empires at War was originally concieved as a board game for 6 players.
Though play was fun it was tedious with a great amount of bookkeeping.
Trying to find 5 or 6 warm bodies who wanted to play was quite a problem,
especially when countries like Prussia and Turkey are relatively weak.
When the game became known as 'Roll a Six and Pillage Byzantium' amoung
my friends it was time to find new players.
1990: With the exposure to BBS's it became evident that this was the media that
EAW needed. The computer could handle all the bookkeeping and leave the
players free to concentrate on strategy.
5'92: The 1.00 version of the Empires at War could only be played through the
use of the Doorway program. But, this worked quite well for me. When
released to the public the response to this setup was underwhelming.
9'92: Based on the same system, Romans at War was completed and released.
This game takes ideas from Imperial Governor and Grand Imperialism.
5'93: The 2.00 version of the game no longer uses Doorway, but uses the
internal modem handling software from Scott Baker's Doordriver kit.
6'93: The 2.10 version allows up to 4 games to run on an unregistered game.
No longer is the Raw2 directory required to be off the root.
7'93: 2.11 /A parm (automatic play) for RAW2Turn added. RAW2Turn.log file
displays what game turn(s) were last updated. Minor errors corrected.
9'93 2.12 RAW2 has cleaner file paths. You can do a cd to your RAW2 dir
and not have to set the /z parm.
10'93 2.20 No catapult units can be purchased in unregistered games, but up to
99 games can now be run. Made a few minor comm routine changes in
preparation for 28.8k modems.
11'93 2.21 Selected countries and cities now are shown as "X" or shaded dots
when remote is in Rip mode (as Rip does not support flashing).
In RAW2.ctl RBBS Dorinfo# ansi graphics mode is now handled differently
than Dorinfo# of the Quick type. Color1 is no longer documented but will
still work. It may be discontinued in future releases.
12'93 2.22 No ship builds allowed in captured ports. Delay move '5' now does
not cost additional for terrain type. Fixed problem with battle report
not reporting battles when you were defender one turn ago.
1 '94 2.30 A lot of Rip graphics has been added to the game. The map however
remains ansi. Port is set to maximum possible if baud rate over 115,200
bps. The /Z parm has been eliminated.
Raw2util and Raw2turn now rebuild Move data bases.
4 '94 2.40 Completely rewritten data base interaction to support networks as
long as DOS share is installed. Close port (except X00 ext ) upon exiting.
This will keep the OS/2 serial I/O drivers,SIO from aborting the DOS
session.
Recruitment added.
Sysmess.txt added.
Interbbs capablity added.
10'94 2.50-.51 Changed and improved some fossil routines.
11'94 2.52 /V parm added. This allows players to do their turns in private.
/M multiple ctl files. /W network indicator flag.
Found that if you combined over 63,500 of any troop type morale goes
negative-fixed.
7'95 2.55 DDplus 7.1 compliant.
9'95 2.56 Fixed raw2turn problem.
10'95 2.57 Raw2game updated to DDplus specs as well as adding live node to
node chat.
..............................................................................
DESQview is a registered trademark of Quarterdeck Office Systems.
Doordriver kit is proprietary software by Scott Baker.
┌───────────────────────────────────────────────────────────────────────────┐
│ │
│ Romans at War (tm) LICENSE ORDER FORM │
│ │
└───────────────────────────────────────────────────────────────────────────┘
Check
One Description Each Total
--- ----------------------------------- ------ -----------
[ ] Romans at War 2.xx $25.00 ___________
[ ] Package Deal - any two of EAW2,RAW2,RRX2
just................................... $40.00 ___________
[ ] Package Deal - EAW2,RAW2 and RRX2 all for
only................................... $60.00 ___________
[ ] I am a already a registered licensee of
EAW2,RRX2. ($5.00) discount
[ ] 1440K 3.5" disk
[ ] I will dial into The Officers' Club BBS and download
the files and key and save s/h fees.
(818) 249-8579 28800
** Make check out to: exdx systems
----------------------------------------------------------------------
SHIPPING AND HANDLING:
(Not required on dial in download orders)
Inside U.S. $2.50 ___________
Canada $3.00 ___________
Outside U.S. and Canada $4.00 ___________
TOTAL ___________
Upon registration you will receive a registration key file to be
included in your RAW2 directory which will allow the entry screen
to display both your BBS's name and the sysop's name.
=======================================================================
ENTER SYSOP AND BBS NAME AS YOU WANT THEM TO APPEAR IN THE ENTRY SCREEN:
SYSOP NAME: __.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__
BBS NAME: __.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__.__
(Letters a-z,A-Z,-,/,&,=,>,<)
=======================================================================
SHIP TO: NAME: ________________________________________________________
ADDRESS: ________________________________________________________
_________________________________________ZIP____________
PHONE: VOICE: (______)_______________ BBS: (______)________________
TYPE OF BBS SOFTWARE: ________________________ Multi-line?___________
HOW YOU HEARD OF THE GAME: ____________________________________________
Mail to:
ATTN: Romans at War
exdx systems
4010 Mayfield Ave.
La Crescenta, CA 91214